This Somatosensory VR Simulator Chair is a consumer-grade 3A driving game VR simulator. The self-developed control mechanism and control algorithm enable precise feedback for every detailed operation, aiming to solve the problem of motion sickness in VR through high-precision, low-latency somatosensory compensation.
It reduces some of the somatosensory angles in exchange for smaller space occupation and lower price. It is completely under the active control of the player, and combined with different peripherals, it can realize all vehicle usage needs such as flying, driving, and even driving a Gundam, and is suitable for various 3A flying and driving masterpiece games.
This Somatosensory VR Simulator Chair adopts a double-layer nested rotation structure, which can realize large-angle rotation of Pitch and Roll. Combined with virtual Yaw axis technology, it can realize full six-degree-of-freedom somatosensory simulation.